AI Insights · Timothy · April 2025
Top Golf Games Performance in Sweden Q1 2025
Explore the performance trends of top golf games in Sweden during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top golf games in Sweden showed varying performance metrics across downloads, revenue, and active users on a unified platform. Here's a closer look at how each title performed, based on data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw a dynamic revenue trend, peaking at around $13.7K in late March. Weekly downloads fluctuated, with a high of 250 downloads mid-February. Active users began at 3.4K, experiencing a gradual decline to 2.6K by the end of March.
Golf Rival - Multiplayer Game, published by Zynga Inc., maintained relatively steady revenue, peaking at $2.7K in late February. Downloads varied, reaching a high of 280 in the first week of January. Weekly active users started at 2.6K, decreasing to 1.8K by the quarter's end.
Ultimate Golf! by Miniclip.com experienced a peak in revenue with $1.6K in early March. Downloads showed a declining trend, starting from 314 and dropping to 53 by the end of March. Active users decreased from 2.4K to 1.8K over the quarter.
Golf Battle, also by Miniclip.com, saw revenue peaking at $1.5K in late February. Downloads started strong with 1K in the first week of January, tapering off to 320 by the end of March. Active users decreased significantly from 12.1K to 4.9K.
Finally, WGT Golf from WGT had a steady revenue, peaking at $1K in late March. Downloads were modest, ranging from 81 to 19, while active users declined slightly from 269 to 170.
These insights provide a snapshot of the golf gaming market in Sweden for Q1 2025, highlighting trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.